Object persistence for synthetic creatures
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 3
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It has been suggested that investing animated characters with low-level cognitive models can allow a rich set of low-level behavior to be produced automatically. For example, a character that has the cognitive capability of Object Persistence can intelligently direct its gaze over a scene and even respond emotionally to certain world events. This level of cognitive modeling allows for complete behavioral control by a human controller or a script, if that degree of control is necessary for the application.