Theory of Modeling and Simulation
Theory of Modeling and Simulation
Hierarchical Model for Real Time Simulation of Virtual Human Crowds
IEEE Transactions on Visualization and Computer Graphics
Modeling Individual Behaviors in Crowd Simulation
CASA '03 Proceedings of the 16th International Conference on Computer Animation and Social Agents (CASA 2003)
Method of crowd simulation by using multiagent on cellular automata
IAT '03 Proceedings of the IEEE/WIC International Conference on Intelligent Agent Technology
Controlling individual agents in high-density crowd simulation
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Graphical Models
BehaviorSim: A Learning Environment for Behavior-Based Agent
SAB '08 Proceedings of the 10th international conference on Simulation of Adaptive Behavior: From Animals to Animats
The Virtual Marathon: Parallel Computing Supports Crowd Simulations
IEEE Computer Graphics and Applications
Continuity and change (activity) are fundamentally related in DEVS simulation of continuous systems
AIS'04 Proceedings of the 13th international conference on AI, Simulation, and Planning in High Autonomy Systems
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This paper proposes a spatial activity-based modeling approach and applies it to pedestrian crowd behavior simulations. Compared to conventional pedestrian crowd models where pedestrians make movement decisions in a time-based manner, the spatial activity-based pedestrian crowd model allows a pedestrian to make decisions only when needed, that is, when there is significant change in the pedestrian's spatial position, as defined by a threshold called 'space resolution'. To demonstrate the spatial activity-based modeling, we develop an activity-based model for pedestrian crowd simulation in a two-dimensional environment and compare it with a conventional time-based simulation model. Experiment results show that the spatial activity-based model can lead to more efficient simulations when simulating heterogeneous pedestrian crowds.