Simulating believable crowd and group behaviors

  • Authors:
  • Stephanie Huerre;Jehee Lee;Ming Lin;Carol O'Sullivan

  • Affiliations:
  • Walt Disney Imagineering;Seoul National University;University of North Carolina at Chapel Hill;Trinity College Dublin

  • Venue:
  • ACM SIGGRAPH ASIA 2010 Courses
  • Year:
  • 2010
  • Cloning crowd motions

    EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation

  • Cloning crowd motions

    Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation

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Abstract

Crowds and groups are a vital element of life, and simulating them in a convincing manner is one of the great challenges in computer graphics and interactive techniques. This course focuses on the problem of efficiently simulating realistic crowd and group behavior for a range of applications, including games and design of spaces. It covers data driven methods, where the characteristics of crowds are simulated based on real world data; evaluation and perceptual issues, and creation of behavioral variety; interactive simulation and control of large scale crowds and traffic for games and other real time applications; and finally a case study of using crowd simulation for design of spaces in the Disney theme parks.