Unified theories of cognition
Resurrection of “second order” models of traffic flow
SIAM Journal on Applied Mathematics
A Multi-Agent Cellular Automata System for Visualising Simulated Pedestrian Activity
Proceedings of the Fourth International Conference on Cellular Automata for Research and Industry: Theoretical and Practical Issues on Cellular Automata
Geopostors: a real-time geometry / impostor crowd rendering system
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Perceptual evaluation of LOD clothing for virtual humans
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
Smooth movers: perceptually guided human motion simulation
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Graphical Models
Interactive navigation of multiple agents in crowded environments
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Clone attack! Perception of crowd variety
ACM SIGGRAPH 2008 papers
Perceptual evaluation of position and orientation context rules for pedestrian formations
Proceedings of the 5th symposium on Applied perception in graphics and visualization
Creating crowd variation with the OCEAN personality model
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 3
Evaluating the effect of motion and body shape on the perceived sex of virtual characters
ACM Transactions on Applied Perception (TAP)
Eye-catching crowds: saliency based selective variation
ACM SIGGRAPH 2009 papers
Modeling Groups of Plausible Virtual Pedestrians
IEEE Computer Graphics and Applications
ClearPath: highly parallel collision avoidance for multi-agent simulation
Proceedings of the 2009 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Talking bodies: Sensitivity to desynchronization of conversations
ACM Transactions on Applied Perception (TAP)
Aggregate dynamics for dense crowd simulation
ACM SIGGRAPH Asia 2009 papers
Variety Is the Spice of (Virtual) Life
MIG '09 Proceedings of the 2nd International Workshop on Motion in Games
Seeing is believing: body motion dominates in multisensory conversations
ACM SIGGRAPH 2010 papers
Movements and voices affect perceived sex of virtual conversers
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization
Perceptual effects of scene context and viewpoint for virtual pedestrian crowds
ACM Transactions on Applied Perception (TAP)
Directing Crowd Simulations Using Navigation Fields
IEEE Transactions on Visualization and Computer Graphics
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
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Crowds and groups are a vital element of life, and simulating them in a convincing manner is one of the great challenges in computer graphics and interactive techniques. This course focuses on the problem of efficiently simulating realistic crowd and group behavior for a range of applications, including games and design of spaces. It covers data driven methods, where the characteristics of crowds are simulated based on real world data; evaluation and perceptual issues, and creation of behavioral variety; interactive simulation and control of large scale crowds and traffic for games and other real time applications; and finally a case study of using crowd simulation for design of spaces in the Disney theme parks.