Evaluating a Tangible Game Video Console for Kids

  • Authors:
  • Javier Marco;Eva Cerezo;Sandra Baldassarri

  • Affiliations:
  • Advanced Computer Graphics Group (GIGA) Computer Science Department, Engineering Research Institute of Aragon (I3A), University of Zaragoza, Spain;Advanced Computer Graphics Group (GIGA) Computer Science Department, Engineering Research Institute of Aragon (I3A), University of Zaragoza, Spain;Advanced Computer Graphics Group (GIGA) Computer Science Department, Engineering Research Institute of Aragon (I3A), University of Zaragoza, Spain

  • Venue:
  • INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
  • Year:
  • 2009

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Abstract

Tangible and tabletop interaction can be suitable for kindergarten children as educational material, expressive tool, or merely for fun. But only playfully interactive experiences will happen if technologies include aspects that are relevant to the child's development, incorporating social experiences and easy control. Observation of children using these technologies is an important feedback to improve designs but an appropriated method has to be used in the evaluations. The Structured Expert Evaluation Method (SEEM) not only assesses technologies' usability but also fun aspects. This paper presents our research about the design and evaluation of a tabletop prototype oriented to children between 3 and 6 years, and the analysis of observations of children using our games.