Sympathetic interfaces: using a plush toy to direct synthetic characters
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Making Space for Voice: Technologies to Support Children’s Fantasy and Storytelling
Personal and Ubiquitous Computing
Extending tangible interfaces for education: digital montessori-inspired manipulatives
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Assessing the applicability of the structured expert evaluation method (SEEM) for a wider age group
Proceedings of the 2006 conference on Interaction design and children
I/O brush: beyond static collages
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Chaos and Graphics: Maxine: A platform for embodied animated agents
Computers and Graphics
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Tangible and tabletop interaction can be suitable for kindergarten children as educational material, expressive tool, or merely for fun. But only playfully interactive experiences will happen if technologies include aspects that are relevant to the child's development, incorporating social experiences and easy control. Observation of children using these technologies is an important feedback to improve designs but an appropriated method has to be used in the evaluations. The Structured Expert Evaluation Method (SEEM) not only assesses technologies' usability but also fun aspects. This paper presents our research about the design and evaluation of a tabletop prototype oriented to children between 3 and 6 years, and the analysis of observations of children using our games.