HMM Based On-Line Handwriting Recognition
IEEE Transactions on Pattern Analysis and Machine Intelligence
Sympathetic interfaces: using a plush toy to direct synthetic characters
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
On-Line and Off-Line Handwriting Recognition: A Comprehensive Survey
IEEE Transactions on Pattern Analysis and Machine Intelligence
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Layered acting for character animation
ACM SIGGRAPH 2003 Papers
IEEE Transactions on Pattern Analysis and Machine Intelligence
Aspects of the Kinematic Simulation of Human Movement
IEEE Computer Graphics and Applications
Handwritten character recognition using orientation quantization based on 3D accelerometer
Proceedings of the 5th Annual International Conference on Mobile and Ubiquitous Systems: Computing, Networking, and Services
Single image deblurring using motion density functions
ECCV'10 Proceedings of the 11th European conference on Computer vision: Part I
Advanced Biometric Pen System for Recording and Analyzing Handwriting
Journal of Signal Processing Systems
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Proceedings of the 25th annual ACM symposium on User interface software and technology
3D puppetry: a kinect-based interface for 3D animation
Proceedings of the 25th annual ACM symposium on User interface software and technology
Evaluating organic 3D sculpting using natural user interfaces with the Kinect
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
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In this document, I propose systems that aim to minimize the gap between intentions and the corresponding actions under different scenarios. The gap exists because of many reasons like subjective mapping between the two, lack of resources to implement the action, or inherent noise in the physical processes. The proposed system observes the action and infers the intention behind it. The system then generates a refined action using the inference. The inferred intention and the refined action are then provided as feedback to the user who can then perform corrective actions or choose the refined action as it is as the desired result. I demonstrate the design and implementation of such systems through five projects - Image Deblurring, Tracking Block Model Assembly, Animating with Physical Proxies, What Affects Handwriting and Spying on the Writer.