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This paper deals with Games and Mixed Reality. Based on players experience, it proposes both a model and a classification of mixed games. The model helps the designer in specifying entities that are involved in the game. The specification covers both the support of the entities and their internal and external relationships. The classification structures games in levels of abstraction. It gives rise to a rough evaluation method applied to a real case study: Rasende Roboter. This game has been suggested by players because of its attractiveness. The paper compares the traditional and mixed versions.