Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Artificial fishes: physics, locomotion, perception, behavior
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Artificial intelligence: a modern approach
Artificial intelligence: a modern approach
Applications of intelligent agents
Agent technology
An agent-based approach for building complex software systems
Communications of the ACM
Machine Learning
Dealing with space in multi--agent systems: a model for situated MAS
Proceedings of the first international joint conference on Autonomous agents and multiagent systems: part 3
Introduction to Reinforcement Learning
Introduction to Reinforcement Learning
Hierarchical Model for Real Time Simulation of Virtual Human Crowds
IEEE Transactions on Visualization and Computer Graphics
The Application of AI to Automatically Generated Animation
AI '01 Proceedings of the 14th Australian Joint Conference on Artificial Intelligence: Advances in Artificial Intelligence
Simplifying the Development of Intelligent Agents
AI '01 Proceedings of the 14th Australian Joint Conference on Artificial Intelligence: Advances in Artificial Intelligence
Is it an Agent, or Just a Program?: A Taxonomy for Autonomous Agents
ECAI '96 Proceedings of the Workshop on Intelligent Agents III, Agent Theories, Architectures, and Languages
CGI '99 Proceedings of the International Conference on Computer Graphics
A layered brain architecture for synthetic creatures
IJCAI'01 Proceedings of the 17th international joint conference on Artificial intelligence - Volume 2
Artificial animals for computer animation: biomechanics, locomotion, perception, and behavior
Artificial animals for computer animation: biomechanics, locomotion, perception, and behavior
Integrate and conquer: the next generation of intelligent avatars
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
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Animation of three-dimensional digital characters is still a major hurdle in the production of films and video games. This paper analyzes the technology of autonomous embedded agents as a solution to this challenge. Multi-layering and heterogeneity are chosen as desirable principles for the design of digital characters. The FreeWill+ animation framework has been developed with these principles in mind. Its general structure as well as some of its special features are presented. Automatic action acquisition based on the Q-learning technique has been presented as an extended example of the system capabilities.