Robot vision
Constraints on deformable models: recovering 3D shape and nongrid motion
Artificial Intelligence
Physically-based modeling: past, present, and future
SIGGRAPH '89 ACM SIGGRAPH 89 Panel Proceedings
Intelligence without representation
Artificial Intelligence
Artificial Intelligence
Proceedings of the first international conference on simulation of adaptive behavior on From animals to animats
International Journal of Computer Vision
Active vision
CVGIP: Image Understanding - Special issue on purposive, qualitative, active vision
Promising directions in active vision
International Journal of Computer Vision
Artificial fishes: physics, locomotion, perception, behavior
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Realistic modeling for facial animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Automated learning of muscle-actuated locomotion through control abstraction
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Modeling visual attention via selective tuning
Artificial Intelligence - Special volume on computer vision
Designing Autonomous Agents: Theory and Practice from Biology to Engineering and Back
Designing Autonomous Agents: Theory and Practice from Biology to Engineering and Back
Analysis and Synthesis of Facial Image Sequences Using Physical and Anatomical Models
IEEE Transactions on Pattern Analysis and Machine Intelligence
Analysis and Reproduction of Facial Expressions for Realistic Communicating Clones
Journal of VLSI Signal Processing Systems
Stereo and Color Analysis for Dynamic Obstacle Avoidance
CVPR '98 Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
Artificial animals for computer animation: biomechanics, locomotion, perception, and behavior
Artificial animals for computer animation: biomechanics, locomotion, perception, and behavior
Motion and color analysis for animat perception
AAAI'96 Proceedings of the thirteenth national conference on Artificial intelligence - Volume 2
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This paper presents research spanning the fields of computer vision, computer graphics, and artificial life, with implications for AI. Although the modeling of all aspects of living systems is a worthwhile endeavor in its own right, the emphasis here will be on the modeling of animals, including humans, for computer vision. First, I present a new breed of artificial animals in a physics-based virtual marine world, whose muscle-actuated bodies harbor brains with motor, perception, behavior, and learning centers. In these mobile autonomous agents, sensorimotor control for the purposes of perceptually-guided navigation employs on-board. active computer vision systems that continually analyze the visual world. Second, turning my attention to human animals, I describe new algorithms that can construct artificial human heads with expressive faces. Through the use of range scanners, generic biomechanical facial models may be automatically personalized to individuals. Currently, artificial faces. support a model-based approach to facial image analysis. In the future, it should be possible to incorporate brains and some degree of intelligence into them as well.