Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Behavioral animation using an interactive network
Computer Animation '90
Artificial fishes: physics, locomotion, perception, behavior
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Communications of the ACM
Particle Systems—a Technique for Modeling a Class of Fuzzy Objects
ACM Transactions on Graphics (TOG)
Motor Control Techniques for Figure Animation
IEEE Computer Graphics and Applications
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The self-organizing behavior of a group emerges from the interaction of many individuals. According to this characteristic, the agent-based simulation method is investigated to implement these autonomous fish to create group motion. Here simulating cluster motion, avoidance, and escape of the fish school, and efficient aggregate algorithms are investigated. Moreover, rendering efficiency is improved by taking the advantage of a 3D engine.