Numerical recipes in C (2nd ed.): the art of scientific computing
Numerical recipes in C (2nd ed.): the art of scientific computing
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
NeuroAnimator: fast neural network emulation and control of physics-based models
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A Fast, Flexible, Particle-System Model for Cloth Draping
IEEE Computer Graphics and Applications
ACM SIGGRAPH 2006 Research posters
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In this paper, we describe the design and implementation of a Virtual Reality (VR) art piece-"Kites flying in and out of space" that was inspired by the kite-like art forms of French artist, Jackie Matisse. We use a physically based animation method known as the mass-spring model to realistically simulate the movement of these virtual kitetail forms in the CAVE VR theatre. In this immersive environment, the user can interact with these "virtual" kites by moving them, changing their imagery or adding a wind force. However, the real-time requirements imposed by immersive environments and the computational complexity in calculating these forms inhibit the number of kites we can "fly". To address this limitation, we show how the use of distributed computing resources across the GRID can provide a scalable solution. Serendipitously, we also discovered that the movement of these virtual art forms became visual metaphors for the network performance and parameters.