NeuroAnimator: fast neural network emulation and control of physics-based models
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Multiresolution green's function methods for interactive simulation of large-scale elastostatic objects and other physical systems in equilibrium
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This paper describes the integration of deformable objects into a VR assembly simulation. The deformable objects are flexible hoses, which are simulated using corotational beams. The simulation is enhanced by specific load cases in order to fully match the needs of the assembly tasks. A virtual reality system is used as an intuitive man-machine interface to the calculation model. Comparisons between the results obtained by this system and classical finite element programs are given to obtain an error estimate for the simulation.