Real-time simulation of elastic objects in virtual environments using finite element method and precomputed Green's functions

  • Authors:
  • Igor Nikitin;Lialia Nikitina;Pavel Frolov;Gernot Goebbels;Martin Göbel;Stanislav Klimenko;Gregory M. Nielson

  • Affiliations:
  • Fraunhofer Institute for Media Communication, Sankt Augustin, Germany;Fraunhofer Institute for Media Communication, Sankt Augustin, Germany;Fraunhofer Institute for Media Communication, Sankt Augustin, Germany;Fraunhofer Institute for Media Communication, Sankt Augustin, Germany;Fraunhofer Institute for Media Communication, Sankt Augustin, Germany;Institute for High Energy Physics, Protvino, Russia;Arizona State University, Tempe, AZ

  • Venue:
  • EGVE '02 Proceedings of the workshop on Virtual environments 2002
  • Year:
  • 2002

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Abstract

Simulation of an object's elastic deformation is an important feature in applications where three-dimensional object behavior is explored. In addition, the benefits of user-object interactions are best realized in interactive environments which require the rapid computation of deformations. In this paper we present a prototype of a system for the simulation of elastic objects in Virtual Environments (VE) under real-time conditions. The approach makes use of the method of finite elements and precomputed Green's functions. The simulation is interactively visualized in fully immersive rear-projection based Virtual Environments such as the CyberStage and semi-immersive ones such as the Responsive Workbench. Using pick-ray interaction techniques the user can interactively apply forces to the object causing its deformation. Our interactive visualization module, embedded in VE system Avango, supports real time deformations of high-resolution 3D model (10,000 nodes) at a speed 20 stereoimages/sec.