A wrinkle propagation model for cloth
CG International '90 Proceedings of the eighth international conference of the Computer Graphics Society on CG International '90: computer graphics around the world
Dynamic NURBS with geometric constraints for interactive sculpting
ACM Transactions on Graphics (TOG) - Special issue on interactive sculpting
Geometric deformation by merging a 3D-object with a simple shape
GI '96 Proceedings of the conference on Graphics interface '96
Towards planning for elastic objects
WAFR '98 Proceedings of the third workshop on the algorithmic foundations of robotics on Robotics : the algorithmic perspective: the algorithmic perspective
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Curves and Surfaces for Computer-Aided Geometric Design: A Practical Code
Curves and Surfaces for Computer-Aided Geometric Design: A Practical Code
Physics-Based Deformable Models: Applications to Computer Vision, Graphics, and Medical Imaging
Physics-Based Deformable Models: Applications to Computer Vision, Graphics, and Medical Imaging
Finite Element Method for Elliptic Problems
Finite Element Method for Elliptic Problems
Dynamic Free-Form Deformations for Animation Synthesis
IEEE Transactions on Visualization and Computer Graphics
Computer Graphics Techniques for Modeling Cloth
IEEE Computer Graphics and Applications
Elastic Deformations Using Finite Element Methods in Computer Graphic Applications
AMDO '00 Proceedings of the First International Workshop on Articulated Motion and Deformable Objects
Simulating cloth using a mixed geometric-physical method
Simulating cloth using a mixed geometric-physical method
Analytical Simulation of B-Spline Surfaces Deformation
AMDO '08 Proceedings of the 5th international conference on Articulated Motion and Deformable Objects
Interactive Constrained Deformations of NURBS Surfaces: N-SCODEF
AMDO '08 Proceedings of the 5th international conference on Articulated Motion and Deformable Objects
A tool for analytical simulation of B-splines surface deformation
Computer-Aided Design
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Animation and Realistic Simulation of a 3D object's elastic deformation is actually an important and challenging feature in applications where three-dimensional object interaction and behaviour is considered or explored. Also, in interactive environments we need a rapid computation of deformations. In this paper we present a prototype of a system for the animation and simulation of elastic objects in an interactive system and under real-time conditions. The approach makes use of the finite elements method (F.E.M) and Elasticity Theory. The simulation is interactively visualized in an Open Inventor environment. Using picking node selection the user can interactively apply forces to objects causing their deformation. The deformations computed with our approach have a physical interpretation based on the mathematical model defined. Furthermore, our algorithms perform with either 2D or 3D problems. Finally, a set of results are presented which demonstrate performance of the proposed system. All programs are written in C++ using POO, VRML and Open Invertor tools. Real time videos can be visualized on web site: http://dmi.uib.es/people/mascport/defweb/dd.html.