Interpolating Subdivision for meshes with arbitrary topology
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Real-Time Elastic Deformations of Soft Tissues for Surgery Simulation
IEEE Transactions on Visualization and Computer Graphics
Real Time Volumetric Deformable Models for Surgery Simulation
VBC '96 Proceedings of the 4th International Conference on Visualization in Biomedical Computing
"Boundary of Illusion: " An Experiment of Sensory Integration with a Pseudo-Haptic System
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
Realistic Haptic Rendering for Highly Deformable Virtual Objects
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
Haptic Interaction with Soft Tissues Based on State-Space Approximation
EuroHaptics '08 Proceedings of the 6th international conference on Haptics: Perception, Devices and Scenarios
Preconditioner-based contact response and application to cataract surgery
MICCAI'11 Proceedings of the 14th international conference on Medical image computing and computer-assisted intervention - Volume Part I
Real-time topology modification for finite element models with haptic feedback
CAIP'05 Proceedings of the 11th international conference on Computer Analysis of Images and Patterns
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This paper describes a method of modelling real-time interactions with elastic 3D objects represented by finite element models, which is particularly suitable for haptic virtual environments. The assumption we make is that the area of interaction of the external forces on the object is small. Our method provides a physically based solution and only requires the precomputation of the inverse of the stiffness matrix. It can be naturally coupled with a technique of local multiresolution collision detection, in order to increase geometrical accuracy while maintaining a low cost computation.Our model shows that under reasonable constraints, it is possible to meet the generally hard to reconcile requirements of having both a real-time and physically accurate simulation in a haptic virtual environment.