Video motion capture for virtual characters

  • Authors:
  • Atsushi Nakano;Junichi Hoshino

  • Affiliations:
  • Systems & Information Engineering, University of Tsukuba;Systems & Information Engineering, University of Tsukuba

  • Venue:
  • MDAI'05 Proceedings of the Second international conference on Modeling Decisions for Artificial Intelligence
  • Year:
  • 2005

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Abstract

Video motion capture is useful for computer animation because we do not need expensive sensing systems to capture complex motion. However the conventional motion analysis techniques can be failed due to the partial occlusions. In this paper, we propose a robust tracking method by minimizing both intensity change and joint torque applying to the body parts along the long image sequences. We also developed the object-oriented software systems working on many platforms.