Using dynamic analysis to animate articulated bodies such as humans and robots
Proceedings of Graphics Interface '85 on Computer-generated images: the state of the art
Interactive spacetime control for animation
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
A fast algorithm for active contours and curvature estimation
CVGIP: Image Understanding
Generating natural-looking motion for computer animation
Proceedings of the conference on Graphics interface '92
Spacetime constraints revisited
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Visual tracking of high DOF articulated structures: an application to human hand tracking
ECCV '94 Proceedings of the third European conference on Computer Vision (Vol. II)
Motion editing with spacetime constraints
Proceedings of the 1997 symposium on Interactive 3D graphics
Adapting simulated behaviors for new characters
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Pfinder: Real-Time Tracking of the Human Body
IEEE Transactions on Pattern Analysis and Machine Intelligence
Retargetting motion to new characters
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Physically based motion transformation
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Model-Based Estimation of 3D Human Motion
IEEE Transactions on Pattern Analysis and Machine Intelligence
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Composable controllers for physics-based character animation
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
3-D model-based tracking of humans in action: a multi-view approach
CVPR '96 Proceedings of the 1996 Conference on Computer Vision and Pattern Recognition (CVPR '96)
Tracking People with Twists and Exponential Maps
CVPR '98 Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
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Video motion capture is useful for computer animation because we do not need expensive sensing systems to capture complex motion. However the conventional motion analysis techniques can be failed due to the partial occlusions. In this paper, we propose a robust tracking method by minimizing both intensity change and joint torque applying to the body parts along the long image sequences. We also developed the object-oriented software systems working on many platforms.