Control of a virtual actor: the roach
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Reusable motion synthesis using state-space controllers
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Computer animation of knowledge-based human grasping
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Animation of dynamic legged locomotion
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Interactive spacetime control for animation
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Limit cycle control and its application to the animation of balancing and walking
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Interactive control for physically-based animation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Complex Character Positioning Based on a Compatible Flow Model of Multiple Supports
IEEE Transactions on Visualization and Computer Graphics
Motion Simulation: Dealing with the Ill-Conditioned Equations of Motion for Articulated Figures
IEEE Computer Graphics and Applications
The Motion Generation of Pedestrians as Avatars and Crowds of People
Digital Cities, Technologies, Experiences, and Future Perspectives [the book is based on an international symposium held in Kyoto, Japan, in September 1999
Motion doodles: an interface for sketching character motion
ACM SIGGRAPH 2004 Papers
3D character animation synthesis from 2D sketches
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Motion doodles: an interface for sketching character motion
ACM SIGGRAPH 2006 Courses
Motion doodles: an interface for sketching character motion
ACM SIGGRAPH 2007 courses
Automatic generation of computeranimation: using AI for movie animation
Automatic generation of computeranimation: using AI for movie animation
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A visually interactive approach to the design of 3D computer-animated legged animal motion in the context of the PODA computer animation system is presented. The design process entails the interactive specification of parameters that drive a computational model for animal movement. The animator incrementally modifies a framework for establishing desired limb and body motion as well as the constraints imposed by physical dynamics (Newtonian mechanical properties) and temporal restrictions. PODA uses the desired motion and constraints specified by the animator to produce motion through an idealized model of the animal's adaptive dynamic control strategies.