Interactive design of 3D computer-animated legged animal motion
IEEE Computer Graphics and Applications
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Multiresolution analysis of arbitrary meshes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Visibility culling using hierarchical occlusion maps
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
View-dependent simplification of arbitrary polygonal environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Simulation levels of detail for real-time animation
Proceedings of the conference on Graphics interface '97
Appearance-preserving simplification
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Digital city kyoto: towards a social information infrastructure
CIA'99 Proceedings of the 3rd international conference on Cooperative information agents III
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In the digital city, creating and displaying human animation is a significant problem. This paper describes two applications of human walking animation: pedestrian as avatars and pedestrians as crowds of people. Animating controlled avatars which start, stop, and turn interactively makes it possible to realize the digital city, we describe how to build a walking motion generation module to create plane walking animation. Animating a large number of avatars or virtual bodies is expensive and is a serious barrier to enhancing the digital city. We describe a method that offers cost-effective animation. This method divides the figures in the scene into far and near groups. The movements of the former are updated less often. The proposed methods can produce computer animation scenes rapidly that still offer good animation quality.