Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Motion planning in the presence of movable obstacles
SCG '88 Proceedings of the fourth annual symposium on Computational geometry
Differential equations and dynamical systems
Differential equations and dynamical systems
Interactive spacetime control for animation
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
An evolved, vision-based behavioral model of coordinated group motion
Proceedings of the second international conference on From animals to animats 2 : simulation of adaptive behavior: simulation of adaptive behavior
Hierarchical spacetime control
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Artificial fishes: physics, locomotion, perception, behavior
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Multi-level direction of autonomous creatures for real-time virtual environments
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Automated learning of muscle-actuated locomotion through control abstraction
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Planning-based control of interface animation
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lua—an extensible extension language
Software—Practice & Experience
Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
IEEE Computer Graphics and Applications
An Architecture for Action, Emotion, and Social Behavior
MAAMAW '92 Selected papers from the 4th European Workshop on on Modelling Autonomous Agents in a Multi-Agent World, Artificial Social Systems
Dynamic Autonomous Agents: Game Applications
CA '98 Proceedings of the Computer Animation
Intelligence Without Reason
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We present a dynamic systems approach to modeling and generating low-level behaviors for autonomous agents. Such behaviors include real-time target tracking and obstacle avoidance in time-varying environments. The novelty of the method lies on the integration of distinct non-linear dynamic systems to model the agent's interaction with the environment. An angular velocity control dynamic system guides the agent's direction angle, while another dynamic system selects the environmental input that will be used in the control system. The agent interacts with the environment through its knowledge of the position of stationary and moving objects. In our system agents automatically avoid stationary and moving obstacles to reach the desired target(s). This approach allows us to prove the stability conditions that result in a principled methodology for the computation of the system's dynamic parameters. We present a variety of real-time simulations that illustrate the power of our approach.