A survey of three dialogue models
ACM Transactions on Graphics (TOG)
Logical foundations of artificial intelligence
Logical foundations of artificial intelligence
A knowledge-based user interface management system
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Real-time robot motion planning using rasterizing computer graphics hardware
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Coupling a UI framework with automatic generation of context-sensitive animated help
UIST '90 Proceedings of the 3rd annual ACM SIGGRAPH symposium on User interface software and technology
Dialogue structures for virtual worlds
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The information visualizer, an information workspace
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Controlling user interface objects through pre- and postconditions
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Animation: from cartoons to the user interface
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
Animation support in a user interface toolkit: flexible, robust, and reusable abstractions
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
Planning motions with intentions
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
ReActor: a system for real-time, reactive animations
CHI '94 Conference Companion on Human Factors in Computing Systems
User Interface Management Systems: Models and Algorithms
User Interface Management Systems: Models and Algorithms
Universal plans for reactive robots in unpredictable environments
IJCAI'87 Proceedings of the 10th international joint conference on Artificial intelligence - Volume 2
The persona effect: affective impact of animated pedagogical agents
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Coherent gestures, locomotion, and speech in life-like pedagogical agents
IUI '98 Proceedings of the 3rd international conference on Intelligent user interfaces
Increasing believability in animated pedagogical agents
AGENTS '97 Proceedings of the first international conference on Autonomous agents
Explanatory lifelike avatars: performing user-centered tasks in 3D learning environments
Proceedings of the third annual conference on Autonomous Agents
SWEETPEA: software tools for programmable embodied agents
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Automatic animation of discussions in USENET
AVI '00 Proceedings of the working conference on Advanced visual interfaces
Afterword: from this revolution to the next
Smart machines in education
User Modeling and User-Adapted Interaction
Motion Control of Virtual Humans
IEEE Computer Graphics and Applications
The "Virtual Interactive Presenter": A Conversational Interface for Interactive Television
IDMS '99 Proceedings of the 6th International Workshop on Interactive Distributed Multimedia Systems and Telecommunication Services
Real-Time Requirements for the Implementation of Speech-Controlled Artificial Actors
CAPTECH '98 Proceedings of the International Workshop on Modelling and Motion Capture Techniques for Virtual Environments
Agents' Interaction in Virtual Storytelling
IVA '01 Proceedings of the Third International Workshop on Intelligent Virtual Agents
Comic Actors Representing Software Agents
MMM '98 Proceedings of the 1998 Conference on MultiMedia Modeling
Realtime generation of customized 3D animated explanations for knowledge-based learning environments
AAAI'97/IAAI'97 Proceedings of the fourteenth national conference on artificial intelligence and ninth conference on Innovative applications of artificial intelligence
Coping with temporal constraints in multimedia presentation planning
AAAI'96 Proceedings of the thirteenth national conference on Artificial intelligence - Volume 1
Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
Non-linear dynamical system approach to behavior modeling
The Visual Computer: International Journal of Computer Graphics
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