Video widgets and video actors
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
Agents that reduce work and information overload
Communications of the ACM
How might people interact with agents
Communications of the ACM
The role of emotion in believable agents
Communications of the ACM
Planning-based control of interface animation
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Improv: a system for scripting interactive actors in virtual worlds
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The persona effect: affective impact of animated pedagogical agents
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
CHI '94 Conference Companion on Human Factors in Computing Systems
An open architecture for comic actor animation
MULTIMEDIA '97 Proceedings of the fifth ACM international conference on Multimedia
Lifelike computer characters: the persona project at Microsoft
Software agents
KQML as an agent communication language
Software agents
Real Time Responsive Animation with Personality
IEEE Transactions on Visualization and Computer Graphics
Multi-level Control for Animated Autonomous Agents: Do the Right Thing...Oh, Not That..
Creating Personalities for Synthetic Actors, Towards Autonomous Personality Agents
Automatic panel extraction of color comic images
PCM'07 Proceedings of the multimedia 8th Pacific Rim conference on Advances in multimedia information processing
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A growing amount of tasks are expected to be delegated to software agents by human users. Such agents carry personal data of the user and act on his behalf. Especially if mobile software agents leave the users' host, the users are left with an uncomfortable lack of knowledge about and control over "what's going on". We believe that an important remedy to this, each of comfort and trust, lies in sophisticated visualization of the activities and status of software agents. This paper describes the use of Comic Actors for the visualization of software agents and their activities. A virtual advertising agency is used as example.