Vision, instruction, and action
Vision, instruction, and action
Using behavioural rules in animation
Computer graphics
Planning-based control of interface animation
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Moving-Target Search: A Real-Time Search for Changing Goals
IEEE Transactions on Pattern Analysis and Machine Intelligence
Datenbank-DIALOG and the relevance of habitability
ANLC '92 Proceedings of the third conference on Applied natural language processing
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Avatars and Artificial Actors in Virtual Environments can be controlled by speech, as an alternative to motion capture techniques. In this paper, we discuss some specific requirements for the successful implementation of speech-based control of guided actors. We describe our sublanguage approach to speech-based control and its associated parsing techniques, based on lexicalised grammars. After an introduction to the REALISM animation software, we report work in progress in the real-time processing of spoken commands based on the integration of speech processing in the REALISM control loop. We conclude by discussing the possible impact of voice-controlled artificial actors in interactive systems.