1994 Special Issue: Modeling visual recognition from neurobiological constraints
Neural Networks - Special issue: models of neurodynamics and behavior
Perception of Human Motion With Different Geometric Models
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
Improving the Believability of Virtual Characters Using Qualitative Gesture Analysis
Gesture-Based Human-Computer Interaction and Simulation
Pseudo-haptics: from the theoretical foundations to practical system design guidelines
ICMI '11 Proceedings of the 13th international conference on multimodal interfaces
Adaptive sampling of motion trajectories for discrete task-based analysis and synthesis of gesture
GW'05 Proceedings of the 6th international conference on Gesture in Human-Computer Interaction and Simulation
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To model and simulate human gesture is a challenge which takes benefit from a close collaboration between scientists from several fields: psychology, physiology, biomechanics, cognitive and computer sciences, etc. As an a priori requirement, we need to better understand the so-called laws of biological motions, established all along the 20th century. When modelled and used to animate artificial creature, these laws makes these creatures (either virtual or robotic) move in a much more realistic, life-like, fashion.