Robots: Fact, Fiction, and Prediction
Robots: Fact, Fiction, and Prediction
Perception of Human Motion With Different Geometric Models
IEEE Transactions on Visualization and Computer Graphics
All robots are not created equal: the design and perception of humanoid robot heads
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Emotion and sociable humanoid robots
International Journal of Human-Computer Studies - Application of affective computing in humanComputer interaction
Differences in effect of robot and screen agent recommendations on human decision-making
International Journal of Human-Computer Studies - Special issue: Subtle expressivity for characters and robots
Development of an android robot for studying human-robot interaction
IEA/AIE'2004 Proceedings of the 17th international conference on Innovations in applied artificial intelligence
The responses of people to virtual humans in an immersive virtual environment
Presence: Teleoperators and Virtual Environments - Special issue: Collaborative information visualization environments
Whose job is it anyway? a study of human-robot interaction in a collaborative task
Human-Computer Interaction
I show you how I like you - can you read it in my face? [robotics]
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
Effects of avatar's blinking animation on person impressions
GI '08 Proceedings of graphics interface 2008
Too real for comfort? Uncanny responses to computer generated faces
Computers in Human Behavior
Bridging the uncanny: an impossible traverse?
Proceedings of the 13th International MindTrek Conference: Everyday Life in the Ubiquitous Era
Probing the uncanny valley with the eye size aftereffect
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Influence of the graphical levels of detail of a virtual thrower on the perception of the movement
Presence: Teleoperators and Virtual Environments
Computers in Human Behavior
Facial expression of emotion and perception of the Uncanny Valley in virtual characters
Computers in Human Behavior
Proceedings of the ACM 2011 conference on Computer supported cooperative work
Evaluation of the uncanny valley in CG characters
IVA'12 Proceedings of the 12th international conference on Intelligent Virtual Agents
The impact of avatar realism and anonymity on effective communication via mobile devices
Computers in Human Behavior
Emergence of Gamified Commerce: Turning Virtual to Real
Journal of Electronic Commerce in Organizations
The uncanny valley does not interfere with level 1 visual perspective taking
Computers in Human Behavior
Computers in Human Behavior
CHI '13 Extended Abstracts on Human Factors in Computing Systems
3D Virtual worlds and the metaverse: Current status and future possibilities
ACM Computing Surveys (CSUR)
Developing design guidelines for characters from analyzing empirical studies on the uncanny valley
Proceedings of the 3rd Symposium on Facial Analysis and Animation
Unpleasantness of animated characters corresponds to increased viewer attention to faces
Proceedings of the ACM Symposium on Applied Perception
Theatre Engine: Integrating mobile devices with live theater
Proceedings of International Conference on Advances in Mobile Computing & Multimedia
Duckneglect: Video-games based neglect rehabilitation
Technology and Health Care
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Roboticists believe that people will have an unpleasant impression of a humanoid robot that has an almost, but not perfectly, realistic human appearance. This is called the uncanny valley, and is not limited to robots, but is also applicable to any type of human-like object, such as dolls, masks, facial caricatures, avatars in virtual reality, and characters in computer graphics movies. The present study investigated the uncanny valley by measuring observers' impressions of facial images whose degree of realism was manipulated by morphing between artificial and real human faces. Facial images yielded the most unpleasant impressions when they were highly realistic, supporting the hypothesis of the uncanny valley. However, the uncanny valley was confirmed only when morphed faces had abnormal features such as bizarre eyes. These results suggest that to have an almost perfectly realistic human appearance is a necessary but not a sufficient condition for the uncanny valley. The uncanny valley emerges only when there is also an abnormal feature.