Free-form deformation of solid geometric models
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
A muscle model for animation three-dimensional facial expression
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Extended free-form deformation: a sculpturing tool for 3D geometric modeling
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Realistic modeling for facial animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Free-form deformations with lattices of arbitrary topology
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Parametrization and smooth approximation of surface triangulations
Computer Aided Geometric Design
Anatomy-based modeling of the human musculature
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A biomechanical musculoskeletal model of human upper limb for dynamic simulation
Proceedings of the Eurographics workshop on Computer animation and simulation '96
Wires: a geometric deformation technique
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Local and global convexity preservation
Proceedings of the international conference on Mathematical methods for curves and surfaces II Lillehammer, 1997
A multiresolution framework for dynamic deformations
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
A general joint component framework for realistic articulation in human characters
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Computer Aided Geometric Design
t-FFD: free-form deformation by using triangular mesh
SM '03 Proceedings of the eighth ACM symposium on Solid modeling and applications
Finite volume methods for the simulation of skeletal muscle
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Construction and animation of anatomically based human hand models
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
A sketching interface for articulated figure animation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Globally smooth parameterizations with low distortion
ACM SIGGRAPH 2003 Papers
Anatomically-based models for physical and geometric reconstruction of humans and other animals
Anatomically-based models for physical and geometric reconstruction of humans and other animals
ACM SIGGRAPH 2004 Papers
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Automatic determination of facial muscle activations from sparse motion capture marker data
ACM SIGGRAPH 2005 Papers
Mean value coordinates for closed triangular meshes
ACM SIGGRAPH 2005 Papers
A sketch-based interface for detail-preserving mesh editing
ACM SIGGRAPH 2005 Papers
Outside-in anatomy based character rigging
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Heads up!: biomechanical modeling and neuromuscular control of the neck
ACM SIGGRAPH 2006 Papers
Mean value coordinates for arbitrary planar polygons
ACM Transactions on Graphics (TOG)
The effect of tendons on foot skin deformation
Computer-Aided Design
Harmonic coordinates for character articulation
ACM SIGGRAPH 2007 papers
Teddy: a sketching interface for 3D freeform design
ACM SIGGRAPH 2007 courses
Computational representation of the aponeuroses as NURBS surfaces in 3D musculoskeletal models
Computer Methods and Programs in Biomedicine
ACM SIGGRAPH 2008 papers
SilSketch: automated sketch-based editing of surface meshes
SBIM '07 Proceedings of the 4th Eurographics workshop on Sketch-based interfaces and modeling
SBIM '07 Proceedings of the 4th Eurographics workshop on Sketch-based interfaces and modeling
Reusable skinning templates using cage-based deformations
ACM SIGGRAPH Asia 2008 papers
Education: Simulating tendon motion with axial mass-spring system
Computers and Graphics
Computer Aided Geometric Design - Special issue: Geometric modelling and differential geometry
Generating a shoe last shape using Laplacian deformation
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
An analysis and evaluation of fitness for shoe lasts and human feet
Computers in Industry
Construction and modification of 3D geometry using a sketch-based interface
SBM'06 Proceedings of the Third Eurographics conference on Sketch-Based Interfaces and Modeling
SBM'06 Proceedings of the Third Eurographics conference on Sketch-Based Interfaces and Modeling
CAD tools for designing shoe lasts for people with diabetes
Computer-Aided Design
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There is a growing need within the footwear sector to customise the design of the last from which a specific footwear style is to be produced. This customisation is necessary for user comfort and health reasons, as the user needs to wear a suitable shoe. For this purpose, a relationship must be established between the user foot and the last with which the style will be made; up until now, no model has existed that integrates both elements. On the one hand, traditional customised footwear manufacturing techniques are based on purely artisanal procedures which make the process arduous and complex; on the other hand, geometric models proposed by different authors present the impossibility of implementing them in an industrial environment with limited resources for the acquisition of morphometric and structural data for the foot, apart from the fact that they do not prove to be sufficiently accurate given the non-similarity of the foot and last. In this paper, two interrelated geometric models are defined, the first, a bio-deformable foot model and the second, a deformable last model. The experiments completed show the goodness of the model, with it obtaining satisfactory results in terms of comfort, efficiency and precision, which make it viable for use in the sector.