Interactive techniques for implicit modeling
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Piecewise smooth surface reconstruction
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
A mark-based interaction paradigm for free-hand drawing
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
SKETCH: an interface for sketching 3D scenes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
An interface for sketching 3D curves
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Skin: a constructive approach to modeling free-form shapes
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Hybrid meshes: multiresolution using regular and irregular refinement
Proceedings of the eighteenth annual symposium on Computational geometry
Smooth meshes for sketch-based freeform modeling
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
MathPad2: a system for the creation and exploration of mathematical sketches
ACM SIGGRAPH 2004 Papers
A sketch-based interface for detail-preserving mesh editing
ACM SIGGRAPH 2005 Papers
Modeling with multiresolution subdivision surfaces
ACM SIGGRAPH 2006 Courses
FiberMesh: designing freeform surfaces with 3D curves
ACM SIGGRAPH 2007 papers
Thor: Sketch-Based 3D Modeling by Skeletons
SG '08 Proceedings of the 9th international symposium on Smart Graphics
3D animation creation using space canvases for free-hand drawing
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Technical Section: Sketch-based modeling: A survey
Computers and Graphics
EuroMed'12 Proceedings of the 4th international conference on Progress in Cultural Heritage Preservation
Footwear bio-modelling: An industrial approach
Computer-Aided Design
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We describe a sketch-based system for modeling 3D shapes based on a new multi resolution shape representation we call a layered mesh. Like subdivision surfaces, layered meshes provide a multi resolution hierarchy of meshes. A key difference is that a layered mesh lets you edit the shape and structure of the mesh at any level of the hierarchy, through the notion of shape primitives organized in a dependency network. The simplest primitives are points and curves, which can be used to define several kinds of parametric surface. Surface scan be inflated or smoothly joined to produce a broad range of shapes. An important feature of the system is the ability to refine shapes and add detail by oversketching primitives, either directly or via the curves that define them. While our user interface is still in development, our initial results show the potential for this approach.