Thor: Sketch-Based 3D Modeling by Skeletons

  • Authors:
  • Romain Arcila;Florian Levet;Christophe Schlick

  • Affiliations:
  • Iparla Project Team (INRIA Bordeaux Sud-Ouest), Bordeaux University,;PICIN, Magendie institute, Bordeaux University, Inserm, U862;Iparla Project Team (INRIA Bordeaux Sud-Ouest), Bordeaux University,

  • Venue:
  • SG '08 Proceedings of the 9th international symposium on Smart Graphics
  • Year:
  • 2008

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Abstract

The creation of freeform 3D objects has been historically done with a 3D modeler, either based on CSG operators, spline surfaces or subdivision surfaces. However sketch-based modeling, initiated by the groundbreaking Teddy system [1], has recently emerged as a more intuitive alternative. Following Teddy, sketch-based modeling is usually done by letting the user sketch the silhouette of the generated mesh. In this paper, we present a 3D sketching prototype based on the skeleton as input of the system.