An empirical comparison of pie vs. linear menus
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Piecewise smooth subdivision surfaces with normal control
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Interactive multiresolution hair modeling and editing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Sketch-based modeling with few strokes
Proceedings of the 21st spring conference on Computer graphics
Improved skeleton extraction and surface generation for sketch-based modeling
GI '07 Proceedings of Graphics Interface 2007
SBIM '07 Proceedings of the 4th Eurographics workshop on Sketch-based interfaces and modeling
Multi-view Sketch-Based FreeForm Modeling
SG '07 Proceedings of the 8th international symposium on Smart Graphics
Life-sketch: a framework for sketch-based modelling and animation of 3D objects
AUIC '10 Proceedings of the Eleventh Australasian Conference on User Interface - Volume 106
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The creation of freeform 3D objects has been historically done with a 3D modeler, either based on CSG operators, spline surfaces or subdivision surfaces. However sketch-based modeling, initiated by the groundbreaking Teddy system [1], has recently emerged as a more intuitive alternative. Following Teddy, sketch-based modeling is usually done by letting the user sketch the silhouette of the generated mesh. In this paper, we present a 3D sketching prototype based on the skeleton as input of the system.