Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Sketch-based modeling with few strokes
Proceedings of the 21st spring conference on Computer graphics
Improved skeleton extraction and surface generation for sketch-based modeling
GI '07 Proceedings of Graphics Interface 2007
A sketching interface for modeling the internal structures of 3D shapes
SG'03 Proceedings of the 3rd international conference on Smart graphics
Using the CAT for 3D Sketching in Front of Large Displays
SG '08 Proceedings of the 9th international symposium on Smart Graphics
Thor: Sketch-Based 3D Modeling by Skeletons
SG '08 Proceedings of the 9th international symposium on Smart Graphics
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For the generation of freeform 3D models, one of the most intuitive solution is to use sketch-based modeling environments. Unfortunately, since the user interface relies upon the analyse of sketches in order to determine which action is requested by the user, the possible amount of different operations can be limited. In this paper, we present a 3D sketching system based on multiple views. Each view is specialized on a component of the modeling process (like the skeleton, the profile, etc.), and is based on specific sketching interactions. With this approach, an user could improve its understanding of the modeling process and perform a larger range of modeling operations.