Painterly rendering with curved brush strokes of multiple sizes
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
An interface for sketching 3D curves
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Sketching with projective 2D strokes
Proceedings of the 12th annual ACM symposium on User interface software and technology
Graphic Problem Solving for Architects and Designers
Graphic Problem Solving for Architects and Designers
Smooth meshes for sketch-based freeform modeling
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
SmoothSketch: 3D free-form shapes from complex sketches
ACM SIGGRAPH 2006 Papers
ShapeShop: sketch-based solid modeling with BlobTrees
ACM SIGGRAPH 2007 courses
The Mental Canvas: A Tool for Conceptual Architectural Design and Analysis
PG '07 Proceedings of the 15th Pacific Conference on Computer Graphics and Applications
SBIM '07 Proceedings of the 4th Eurographics workshop on Sketch-based interfaces and modeling
On the evolution of geometrical reconstruction as a core technology to sketch-based modeling
SBM'04 Proceedings of the First Eurographics conference on Sketch-Based Interfaces and Modeling
From raw 3D-sketches to exact CAD product models: concept for an assistant-system
SBM'04 Proceedings of the First Eurographics conference on Sketch-Based Interfaces and Modeling
Modeling 2.5D plants from ink paintings
Proceedings of the Seventh Sketch-Based Interfaces and Modeling Symposium
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In this paper we present a novel 3D animation system using a set of easily manipulable space canvases that support free-hand drawing. Our aim is to support the traditional free-hand drawing while improving the functionality by imitating the 3D animation in terms of free-viewing and free animation. The system design emphasis is on the feeling of "what you see is what you get". In our system a user is allowed to create planar and curved canvases and place them in 3D space with six degrees of freedom. Free-hand strokes are drawn on each canvas by using any of a user's favorite input device; a mouse, a digital pen, etc. Various canvases organized in space form a scene and the animation key frames of those canvases and strokes can be recorded hierarchically to represent different levels of movement in the scene. The camera's movement is recorded when a user tunes the viewing parameters and chooses to add a key frame in the time line for the camera. The system is both intuitive by utilizing the advantage of 2D freehand drawing and has the capability of 3D manipulation of strokes, canvases and a camera without requiring the user to have knowledge of 3D graphics and animation. We demonstrate the usability and efficiency of our system by describing the creation process of several short animation movies.