Creating Emotive Responsive Characters Within Virtual Worlds

  • Authors:
  • Ken Perlin

  • Affiliations:
  • -

  • Venue:
  • VW '00 Proceedings of the Second International Conference on Virtual Worlds
  • Year:
  • 2000

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Abstract

Virtual Worlds can seem to come to life when they have virtual characters in them. On the other hand, if these characters are not "believable" they can actually damage the sense of presence and immersion for a human participant. This problem is not purely one of engineering or of artistic judgement, but rather it calls for a combination of both. How do we combine technology and artistic content effectively to create believable interactive virtual characters? We will look at several examples from our own research and try to extrapolate some principles.