A hierarchical approach to interactive motion editing for human-like figures
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Footskate cleanup for motion capture editing
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Verbs and Adverbs: Multidimensional Motion Interpolation
IEEE Computer Graphics and Applications
Proceedings of the ACM symposium on Virtual reality software and technology
Compression of motion capture databases
ACM SIGGRAPH 2006 Papers
3D human motion compression using wavelet decomposition
ACM SIGGRAPH 2006 Research posters
Adapting wavelet compression to human motion capture clips
GI '07 Proceedings of Graphics Interface 2007
A compact representation for articulated human motion
ACM SIGGRAPH 2007 posters
Nonuniform segment-based compression of motion capture data
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part I
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We propose a novel framework for compressing articulated human motions using multiresolution wavelet techniques. Given a global error tolerance, the number of wavelet coefficients required to represent the motion is minimized. An adaptive error approximation metric is designed so that the optimization process can be accelerated by dynamic programming. The performance is then further improved by choosing wavelet coefficients non-linearly. To handle the footskate artifacts on the contacts, a contact stabilization algorithm which incorporates an Inverse Kinematics solver is adopted. Our framework requires far fewer computations, and achieves better performance in compression ratio compared to the best existing methods.