Advanced animation and rendering techniques
Advanced animation and rendering techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Retargetting motion to new characters
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A hierarchical approach to interactive motion editing for human-like figures
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Synthesis of complex dynamic character motion from simple animations
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A sketching interface for articulated figure animation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Efficient synthesis of physically valid human motion
ACM SIGGRAPH 2003 Papers
An inverse kinematics architecture enforcing an arbitrary number of strict priority levels
The Visual Computer: International Journal of Computer Graphics - Special section on implicit surfaces
A physically-based motion retargeting filter
ACM Transactions on Graphics (TOG)
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This paper presents an interactive motion-editing method for human animation. Through sketches, users are able to create a 3D skeleton model without any constraints. Then motion retargeting is used to adapt the original motion to the model obtained from the sketches. For supporting expression of intention, our method provides users with direct manipulation of the key parts of the model and uses inverse kinematics to update the gesture. Finally, a new motion is created by smoothly propagating the motion displacement to neighbour frames by linear interpolation. Experimental results prove the effectiveness of the proposed method.