Heuristic evaluation of user interfaces
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A Fast Backtracking Algorithm to Test Directed Graphs for Isomorphism Using Distance Matrices
Journal of the ACM (JACM)
The Design and Analysis of Computer Algorithms
The Design and Analysis of Computer Algorithms
A sketching interface for articulated figure animation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
3D character animation synthesis from 2D sketches
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Core Techniques and Algorithms in Game Programming
Core Techniques and Algorithms in Game Programming
Learnt inverse kinematics for animation synthesis
Graphical Models - Special issue on the vision, video and graphics conference 2005
Introduction to the Mathematics for Computer Graphics
Introduction to the Mathematics for Computer Graphics
Vision-Based posing of 3d virtual actors
ACCV'06 Proceedings of the 7th Asian conference on Computer Vision - Volume Part II
Sketch-based interfaces: drawings to data
Proceedings of the South African Institute for Computer Scientists and Information Technologists Conference
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Animating models using traditional 3D modelling and animation packages is complex and difficult for novice users to use. A sketch-based articulated figure animation tool is introduced that provides users with an intuitive interface to pose and animate skeletons of any topology easily. An isomorphic mapping between the sketch and the skeleton is determined and a recursive algorithm poses the skeleton so that it matches the pose sketched. It is shown how sketch- and depth ambiguity can be resolved using disambiguation information and pressure sensitivity. The tool developed allowed novice users to successfully and easily sketch stick figures to pose articulated figures for sketch-based animation.