Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A sketching interface for articulated figure animation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Suggestive contours for conveying shape
ACM SIGGRAPH 2003 Papers
An example-based approach to human body manipulation
Graphical Models
Maya Character Animation, 2nd Edition
Maya Character Animation, 2nd Edition
Motion doodles: an interface for sketching character motion
ACM SIGGRAPH 2004 Papers
SCAPE: shape completion and animation of people
ACM SIGGRAPH 2005 Papers
Sketching-out virtual humans: from 2D storyboarding to immediate 3D character animation
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
SBM'06 Proceedings of the Third Eurographics conference on Sketch-Based Interfaces and Modeling
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In this paper, we present a fast and intuitive interface for sketching out 3D virtual humans and animation. The user draws stick figure key frames first and chooses one for "fleshing-out" with freehand body contours. The system automatically constructs a plausible 3D skin surface from the rendered figure, and maps it onto the posed stick figures to produce the 3D character animation. A "creative model-based method" is developed, which performs a human perception process to generate 3D human bodies of various body sizes, shapes and fat distributions. In this approach, an anatomical 3D generic model has been created with three distinct layers: skeleton, fat tissue, and skin. It can be transformed sequentially through rigid morphing, fatness morphing, and surface fitting to match the original 2D sketch. An auto-beautification function is also offered to regularise the 3D asymmetrical bodies from users' imperfect figure sketches. Our current system delivers character animation in various forms, including articulated figure animation, 3D mesh model animation, 2D contour figure animation, and even 2D NPR animation with personalised drawing styles. The system has been formally tested by various users on Tablet PC. After minimal training, even a beginner can create vivid virtual humans and animate them within minutes.