A geometric investigation of reach
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Recognition of sign language motion images
Pattern Recognition
Interactive real-time articulated figure manipulation using multiple kinematic constraints
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Visual Interpretation of Hand Gestures for Human-Computer Interaction: A Review
IEEE Transactions on Pattern Analysis and Machine Intelligence
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Towards Automatic Creation of Realistic Anthropomorphic Models for Realtime 3D Telecommunication
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GREFIT: Visual Recognition of Hand Postures
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GW '01 Revised Papers from the International Gesture Workshop on Gesture and Sign Languages in Human-Computer Interaction
Handrix: animating the human hand
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Hand Tracking Using Spatial Gesture Modeling and Visual Feedback for a Virtual DJ System
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
The creation of a music-driven digital violinist
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Computing in Science and Engineering
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IEEE Transactions on Pattern Analysis and Machine Intelligence
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Hand Motion Prediction for Distributed Virtual Environments
IEEE Transactions on Visualization and Computer Graphics
HCI Beyond the GUI: Design for Haptic, Speech, Olfactory, and Other Nontraditional Interfaces
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Hand gesture recognition and tracking based on distributed locally linear embedding
Image and Vision Computing
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Data miming: inferring spatial object descriptions from human gesture
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Simulated annealing based hand tracking in a discrete space
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3D hand pose reconstruction with ISOSOM
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Dynamic data driven coupling of continuous and discrete methods for 3d tracking
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I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
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Thumb modelling for the generation of sign language
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Attention Based Detection and Recognition of Hand Postures Against Complex Backgrounds
International Journal of Computer Vision
Data-driven glove calibration for hand motion capture
Proceedings of the 12th ACM SIGGRAPH/Eurographics Symposium on Computer Animation
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Computers in Biology and Medicine
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This paper describes a new method which employs a hand model and static stereo video images to automatically analyze hand posture. A model-based framework is proposed in which the movement of the hand model is guided by internal constraints and external driving forces derived from the video images. The internal constraints were formalized based on anatomical data of the human hand and then incorporated into the model. To transform the hand model to an image having the posture of a real hand, characteristic points on the hand are identified from the images, and virtual springs are implied which pull the characteristic points on the hand model to goal positions. Experimental results are presented showing hand shapes of letters used in American Sign Language.