Computer animation of knowledge-based human grasping
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Model-Based Analysis of Hand Posture
IEEE Computer Graphics and Applications
Construction and animation of anatomically based human hand models
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Matching 3D Models with Shape Distributions
SMI '01 Proceedings of the International Conference on Shape Modeling & Applications
'Visual-Fidelity' Dataglove Calibration
CGI '04 Proceedings of the Computer Graphics International
Grasp synthesis from low-dimensional probabilistic grasp models
Computer Animation and Virtual Worlds - CASA'2008 Special Issue
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Data glove is widely used in the area of Human Computer Interaction (HCI), but its precise calibration is still an unsettled question. This paper establishes a human hand model suit for general-purpose instrumented glove application and presents a reliable and expedient calibration routine. Our calibration method can be simply carried through without the need for auxiliary calibration hardware, while still producing high visual-fidelity performance.