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Planning motions with intentions
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Inverse kinematics positioning using nonlinear programming for highly articulated figures
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Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive motion generation from examples
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive control of avatars animated with human motion data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
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Proceedings of the 29th annual conference on Computer graphics and interactive techniques
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Physically based grasping control from example
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
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Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Digital violin tutor: an integrated system for beginning violin learners
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Human hand modeling from surface anatomy
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Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
A new methodology for human grasp prediction
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The perception of finger motions
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Modeling relaxed hand shape for character animation
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Robust realtime physics-based motion control for human grasping
ACM Transactions on Graphics (TOG)
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The human hand is a complex organ capable of both gross grasp and fine motor skills. Despite many successful high-level skeletal control techniques, animating realistic hand motion remains tedious and challenging. This paper presents research motivated by the complex finger positioning required to play musical instruments, such as the guitar. We first describe a data driven algorithm to add sympathetic finger motion to arbitrarily animated hands. We then present a procedural algorithm to generate the motion of the fretting hand playing a given musical passage on a guitar. The work here is aimed as a tool for music education and analysis. The contributions of this paper are a general architecture for the skeletal control of interdependent articulations performing multiple concurrent reaching tasks, and a procedural tool for musicians and animators that captures the motion complexity of guitar fingering.