Low cost VR meets low cost multi-touch

  • Authors:
  • Dane Coffey;Fedor Korsakov;Daniel F. Keefe

  • Affiliations:
  • Department of Computer Science and Engineering, University of Minnesota, Minneapolis, MN;Department of Computer Science and Engineering, University of Minnesota, Minneapolis, MN;Department of Computer Science and Engineering, University of Minnesota, Minneapolis, MN

  • Venue:
  • ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part II
  • Year:
  • 2010

Quantified Score

Hi-index 0.00

Visualization

Abstract

This paper presents the design, implementation, and lessons learned from developing a multi-surface VR visualization environment. The environment combines a head-tracked vertical VR display with a multi-touch table display. An example user interface technique called Shadow Grab is presented to demonstrate the potential of this design. Extending recent efforts to make VR more accessible to a broad audience, the work makes use of low-cost VR components and demonstrates how these can be combined in a multiple display configuration with lowcost multi-touch hardware, drawing upon knowledge from the rapidly growing low-cost/do-it-yourself multi-touch community. Details needed to implement the interactive environment are provided along with discussion of the limitations of the current design and the potential of future design variants.