UIST '92 Proceedings of the 5th annual ACM symposium on User interface software and technology
Hands-free multi-scale navigation in virtual environments
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Interaction techniques for navigation through and manipulation of 2D and 3D data
EGVE '02 Proceedings of the workshop on Virtual environments 2002
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Low-cost multi-touch sensing through frustrated total internal reflection
Proceedings of the 18th annual ACM symposium on User interface software and technology
Visualization Task Performance with 2D, 3D, and Combination Displays
IEEE Transactions on Visualization and Computer Graphics
PaperLens: advanced magic lens interaction above the tabletop
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Navigation modes for combined table/screen 3D scene rendering
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
I3D '11 Symposium on Interactive 3D Graphics and Games
3D spatial interaction: applications for art, design, and science
ACM SIGGRAPH 2011 Courses
Toucheo: multitouch and stereo combined in a seamless workspace
Proceedings of the 24th annual ACM symposium on User interface software and technology
The 3rd dimension of CHI (3DCHI): touching and designing 3D user interfaces
CHI '12 Extended Abstracts on Human Factors in Computing Systems
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This paper presents the design, implementation, and lessons learned from developing a multi-surface VR visualization environment. The environment combines a head-tracked vertical VR display with a multi-touch table display. An example user interface technique called Shadow Grab is presented to demonstrate the potential of this design. Extending recent efforts to make VR more accessible to a broad audience, the work makes use of low-cost VR components and demonstrates how these can be combined in a multiple display configuration with lowcost multi-touch hardware, drawing upon knowledge from the rapidly growing low-cost/do-it-yourself multi-touch community. Details needed to implement the interactive environment are provided along with discussion of the limitations of the current design and the potential of future design variants.