Exploration and virtual camera control in virtual three dimensional environments
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lag as a determinant of human performance in interactive systems
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Passive real-world interface props for neurosurgical visualization
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Virtual reality on a WIM: interactive worlds in miniature
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The partial-occlusion effect: utilizing semitransparency in 3D human-computer interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
3D palette: a virtual reality content creation tool
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Using transparent props for interaction with the virtual table
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Rotating virtual objects with real handles
ACM Transactions on Computer-Human Interaction (TOCHI)
Using a large projection screen as an alternative to head-mounted displays for virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The cubic mouse: a new device for three-dimensional input
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Large Displays in Automotive Design
IEEE Computer Graphics and Applications
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
Virtual Notepad: Handwriting in Immersive VR
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Low cost VR meets low cost multi-touch
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part II
I3D '11 Symposium on Interactive 3D Graphics and Games
Modeling plant variations through 3D interactive sketches
SBM'06 Proceedings of the Third Eurographics conference on Sketch-Based Interfaces and Modeling
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Large display systems such as Reality Centers or Powerwalls, allow several users to be immersed in a virtual environment while being located in the same physical space. The characteristics of such systems induce new problems and new constraints as far as it concerns the interaction. According to the lack of input devices well adapted to large displays, we are developing a new interactor: The Interaction Table. This device, composed of a movable tray fixed on a pillar, offers 6 DOFs and uses both isotonic and isometric information. The table top offers a 2D plane on which the position of a pen can be recovered. Many 2D and 3D interaction techniques can be used to accomplish the different interaction tasks (navigation, manipulation, selection, system control) dealing with different space ranges. The design of the Interaction Table makes it accurate and easy to use without any effort. Its auto-supported aspect makes it a non constraining tool, which can be shared by all co-located users. We illustrate the utility of the Interaction Table through a real application of 3D geomarketing.