Sculpting: an interactive volumetric modeling technique
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Object associations: a simple and practical approach to virtual 3D manipulation
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
SKETCH: an interface for sketching 3D scenes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Assessing the effect of non-photorealistic rendered images in CAD
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Real-time nonphotorealistic rendering
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Pegasus: a drawing system for rapid geometric design
CHI 98 Cconference Summary on Human Factors in Computing Systems
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A suggestive interface for 3D drawing
Proceedings of the 14th annual ACM symposium on User interface software and technology
Sketching annotations in a 3D web environment
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Recognition of freehand sketches using mean shift
Proceedings of the 8th international conference on Intelligent user interfaces
3D scene manipulation with 2D devices and constraints
GRIN'01 No description on Graphics interface 2001
A system for desktop conceptual 3D design
Virtual Reality
Moving objects with 2D input devices in CAD systems and Desktop Virtual Environments
GI '05 Proceedings of Graphics Interface 2005
Group Selection Techniques for Efficient 3D Modeling
3DUI '06 Proceedings of the 3D User Interfaces
Desktop three-dimensional conceptual design systems
Desktop three-dimensional conceptual design systems
EG VE'00 Proceedings of the 6th Eurographics conference on Virtual Environments
Can machines interpret line drawings?
SBM'04 Proceedings of the First Eurographics conference on Sketch-Based Interfaces and Modeling
On expert performance in 3D curve-drawing tasks
Proceedings of the 6th Eurographics Symposium on Sketch-Based Interfaces and Modeling
Improving bi-manual 3D input in CAD modelling by part rotation optimisation
Computer-Aided Design
Single-view sketch based modeling
Proceedings of the Eighth Eurographics Symposium on Sketch-Based Interfaces and Modeling
Insitu: sketching architectural designs in context
Proceedings of the 2011 SIGGRAPH Asia Conference
Mockup builder: direct 3D modeling on and above the surface in a continuous interaction space
Proceedings of Graphics Interface 2012
Villains, architects and micro-managers: what tabula rasa teaches us about game orchestration
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Augmented and Virtual Reality techniques for footwear
Computers in Industry
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Conceptual design dominates the early stages of most creative design processes. During these stages, the designer makes important decisions about the parameters of a model that are aimed at satisfying a set of design criteria. To do this, the designer produces many sketches of various possible solutions. Meanwhile, computer-aided design (CAD) systems are becoming the dominant visual medium used in design practice. However, these tools evolved as documentation production tools and do not support conceptual thinking. This paper presents a list of guidelines for computer support for conceptual design activities on 3D scenes and presents SESAME (Sketch, Extrude, Sculpt, and Manipulate Easily), a system based on these guidelines. Finally, we present a user study comparing SESAME with a conventional CAD package to demonstrate the effectiveness of SESAME.