I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
The partial-occlusion effect: utilizing semitransparency in 3D human-computer interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
The go-go interaction technique: non-linear mapping for direct manipulation in VR
Proceedings of the 9th annual ACM symposium on User interface software and technology
Proceedings of the 1997 symposium on Interactive 3D graphics
Image plane interaction techniques in 3D immersive environments
Proceedings of the 1997 symposium on Interactive 3D graphics
Moving objects in space: exploiting proprioception in virtual-environment interaction
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
The cubic mouse: a new device for three-dimensional input
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Speed-dependent automatic zooming for browsing large documents
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
An interactive toolkit library for 3D applications: it3d
EGVE '02 Proceedings of the workshop on Virtual environments 2002
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
Modeling virtual object behavior within virtual environment
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Cooperative object manipulation in immersive virtual environments: framework and techniques
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
A manipulation environment of virtual and real objects using a magnetic metaphor
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
A Combined Immersive and Desktop Authoring Tool for Virtual Environments
VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
Precise and Rapid Interaction through Scaled Manipulation in Immersive Virtual Environments
VR '05 Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality
Tangible 3D: hand gesture interaction for immersive 3D modeling
EGVE'05 Proceedings of the 11th Eurographics conference on Virtual Environments
IntenSelect: using dynamic object rating for assisting 3D object selection
EGVE'05 Proceedings of the 11th Eurographics conference on Virtual Environments
Enhanced hand manipulation for efficient and precise positioning and release
EGVE'05 Proceedings of the 11th Eurographics conference on Virtual Environments
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
IEICE - Transactions on Information and Systems
Adjustment and control methods for precise rotation and positioning of virtual object by hand
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
Virtual grasp release method and evaluation
International Journal of Human-Computer Studies
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We describe automatic adjustment methods for positioning and releasing a 3D virtual object efficiently and precisely by direct hand manipulation in an immersive virtual reality environment. The methods are release adjustment, position adjustment, and viewpoint adjustment. Combinations of these methods enable users to manipulate a virtual object efficiently and precisely. An experimental evaluation showed that these methods are effective and useful in terms of the number of task completions and subjective preference for a small target.