I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
The partial-occlusion effect: utilizing semitransparency in 3D human-computer interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
The go-go interaction technique: non-linear mapping for direct manipulation in VR
Proceedings of the 9th annual ACM symposium on User interface software and technology
Proceedings of the 1997 symposium on Interactive 3D graphics
Image plane interaction techniques in 3D immersive environments
Proceedings of the 1997 symposium on Interactive 3D graphics
Moving objects in space: exploiting proprioception in virtual-environment interaction
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
The cubic mouse: a new device for three-dimensional input
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Speed-dependent automatic zooming for browsing large documents
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
An interactive toolkit library for 3D applications: it3d
EGVE '02 Proceedings of the workshop on Virtual environments 2002
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
Modeling virtual object behavior within virtual environment
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Cooperative object manipulation in immersive virtual environments: framework and techniques
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
A manipulation environment of virtual and real objects using a magnetic metaphor
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
A Combined Immersive and Desktop Authoring Tool for Virtual Environments
VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
Precise and Rapid Interaction through Scaled Manipulation in Immersive Virtual Environments
VR '05 Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality
Automatic adjustments for efficient and precise positioning and release of virtual objects
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Tangible 3D: hand gesture interaction for immersive 3D modeling
EGVE'05 Proceedings of the 11th Eurographics conference on Virtual Environments
IntenSelect: using dynamic object rating for assisting 3D object selection
EGVE'05 Proceedings of the 11th Eurographics conference on Virtual Environments
Enhanced hand manipulation for efficient and precise positioning and release
EGVE'05 Proceedings of the 11th Eurographics conference on Virtual Environments
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Automatic adjustment methods for efficient, precise positioning and release of a virtual 3D object by direct hand manipulation in an immersive virtual reality environment are described and evaluated. The proposed methods are release adjustment, position adjustment, viewpoint adjustment, and virtual hand size adjustment. Combining these methods enables users to manipulate a virtual object efficiently and precisely. An experimental evaluation showed that these methods were effective and useful in terms of the number of task completions and the subjective preference, particularly for a small virtual target.