Representative Spherical Plane Method and Comsposition of Object Manipulation Methods

  • Authors:
  • Ryugo Kijimam;Michitaka Hirose

  • Affiliations:
  • -;-

  • Venue:
  • VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
  • Year:
  • 1996

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Abstract

Manual object manipulation is a basic, yet vital issue in the development of VR technology. Natural and realistic manipulation capability is also essential in order for the application to be a useful one. In addition, it is a major requirement which is needed to provide a higher degree of presence for the user via interaction. This paper aims discuss the efforts which have been made to develop a globally generic realistic manipulation calculation model which is based on the integration of several subcomponent manipulation calculation models. First, the conceptual framework necessary to compose globally generic manipulation is described. Manipulation was abstracted into three categories: the free, the restrictive, and the boundary region. Following this discussion, a brief description is provided for the Impetus Method, which was previously developed by the authors. This method was a calculation model which supported the boundary region. The primary merit of this method was that it could properly detect to which region the current situation of an object belonged to. Globally generic manipulation was then developed based on this type of capability. Next, the Representative Spherical Plane Method (RSPM) was proposed and realized for the restrictive region. This model could generate the behavior of an object manipulated with two or three fingertips. As the result of the successful integration of these models, a smooth sequence of different manipulations was realized. The following is an example sequence: 1) At first, the user attaches one finger to the object, and then pushes it with the finger. 2) After attaching another finger, the user pushes with both fingers. 3) The user then picks up the object with two fingers and attaches a third finger. 4) The object is finally manipulated with all three fingers and released. Examples such as this are used to demonstrate how a globally generic realistic calculation model can enable a relatively smooth transition from one method to the other.