Fast contact force computation for nonpenetrating rigid bodies
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
A constraint-based approach to rigid body dynamics for virtual reality applications
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
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Detecting collisions and calculating physically correct collision responses play an important role when simulating the dynamics of colliding rigid bodies. VR-applications such as virtual assembly planning and ergonomy studies can especially profit from advances in these directions, because they enable an interactive and intuitive manipulation of objects in virtual environments. This paper presents new algorithms for the calculation of contact forces in multi-body systems with unilateral contacts.