Reconstruction filters in computer-graphics
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Synthesizing sounds from physically based motion
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Synthesizing sounds from rigid-body simulations
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Nonconvex rigid bodies with stacking
ACM SIGGRAPH 2003 Papers
Extending Spectral Modeling Synthesis with Transient Modeling Synthesis
Computer Music Journal
Fast modal sounds with scalable frequency-domain synthesis
ACM SIGGRAPH 2008 papers
Harmonic shells: a practical nonlinear sound model for near-rigid thin shells
ACM SIGGRAPH Asia 2009 papers
Rigid-body fracture sound with precomputed soundbanks
ACM SIGGRAPH 2010 papers
Sound synthesis for impact sounds in video games
I3D '11 Symposium on Interactive 3D Graphics and Games
Toward high-quality modal contact sound
ACM SIGGRAPH 2011 papers
Synthesizing contact sounds between textured models
VR '10 Proceedings of the 2010 IEEE Virtual Reality Conference
Numerical Methods for a Nonlinear Impact Model: A Comparative Study With Closed-Form Corrections
IEEE Transactions on Audio, Speech, and Language Processing
Faster acceleration noise for multibody animations using precomputed soundbanks
EUROSCA'12 Proceedings of the 11th ACM SIGGRAPH / Eurographics conference on Computer Animation
Faster acceleration noise for multibody animations using precomputed soundbanks
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Computer Animation
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We introduce an efficient method for synthesizing acceleration noise -- sound produced when an object experiences abrupt rigid-body acceleration due to collisions or other contact events. We approach this in two main steps. First, we estimate continuous contact force profiles from rigid-body impulses using a simple model based on Hertz contact theory. Next, we compute solutions to the acoustic wave equation due to short acceleration pulses in each rigid-body degree of freedom. We introduce an efficient representation for these solutions -- Precomputed Acceleration Noise -- which allows us to accurately estimate sound due to arbitrary rigid-body accelerations. We find that the addition of acceleration noise significantly complements the standard modal sound algorithm, especially for small objects.