A beam tracing approach to acoustic modeling for interactive virtual environments
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Synthesizing sounds from physically based motion
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Synthesizing sounds from rigid-body simulations
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Real-time rendering of aerodynamic sound using sound textures based on computational fluid dynamics
ACM SIGGRAPH 2003 Papers
Interactive sound synthesis for large scale environments
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Fast modal sounds with scalable frequency-domain synthesis
ACM SIGGRAPH 2008 papers
Harmonic shells: a practical nonlinear sound model for near-rigid thin shells
ACM SIGGRAPH Asia 2009 papers
RESound: interactive sound rendering for dynamic virtual environments
MM '09 Proceedings of the 17th ACM international conference on Multimedia
Sound synthesis for impact sounds in video games
I3D '11 Symposium on Interactive 3D Graphics and Games
Synthesizing contact sounds between textured models
VR '10 Proceedings of the 2010 IEEE Virtual Reality Conference
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We present an integrated system for synthesizing realistic physically based sounds from rigid-body dynamic simulations. Our research endeavor is twofold, including vortex sound simulation and collision sound simulation. We synthesize vortex sound from moving objects by modeling air turbulences produced attributed to rapid object movements. In it, we precompute sounds determined by different velocity flows, and later use a lookup table scheme to retrieve the precomputed data for further synthesis. We also compute a modal model from prerecorded impact sounds to synthesize variations of collision sounds on the fly. Compared to using multiple prerecorded clips to provide sound variations, our system consumes less memory and can be further accelerated using SIMD instructions. Furthermore, we utilize OpenAL for fast hardware-accelerated propagation modeling of the synthesized sound.