A beam tracing approach to acoustic modeling for interactive virtual environments
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Synthesizing sounds from rigid-body simulations
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Interactive sound synthesis for large scale environments
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Ray tracing deformable scenes using dynamic bounding volume hierarchies
ACM Transactions on Graphics (TOG)
Presence: Teleoperators and Virtual Environments
Game-Based Simulation for the Evaluation of Threat Detection in a Seaport Environment
ICEC '08 Proceedings of the 7th International Conference on Entertainment Computing
A run-time programmable simulator to enable multi-modal interaction with rigid-body systems
Interacting with Computers
Attention and Motivation in Hypermedia Systems
Proceedings of the 13th International Conference on Human-Computer Interaction. Part IV: Interacting in Various Application Domains
Beachcomber: a game for the visually impaired
Proceedings of the 6th International Conference on Foundations of Digital Games
Acoustic Rendering and Auditory–Visual Cross-Modal Perception and Interaction
Computer Graphics Forum
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Simulating the complete process of sound synthesis and propagation by exploiting aural perception makes the experience of playing games much more realistic and immersive.