Tabletop Ensemble: touch-enabled virtual percussion instruments

  • Authors:
  • Zhimin Ren;Ravish Mehra;Jason Coposky;Ming C. Lin

  • Affiliations:
  • University of North Carolina at Chapel Hill;University of North Carolina at Chapel Hill;Renaissance Computing Institute;University of North Carolina at Chapel Hill

  • Venue:
  • I3D '12 Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
  • Year:
  • 2012

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Abstract

We present an interactive virtual percussion instrument system, Tabletop Ensemble, that can be used by a group of collaborative users simultaneously to emulate playing music in real world while providing them with flexibility of virtual simulations. An optical multi-touch tabletop serves as the input device. A novel touch handling algorithm for such devices is presented to translate users' interactions into percussive control signals appropriate for music playing. These signals activate the proposed sound simulation system for generating realistic user-controlled musical sounds. A fast physically-based sound synthesis technique, modal synthesis, is adopted to enable users to directly produce rich, varying musical tones, as they would with the real percussion instruments. In addition, we propose a simple coupling scheme for modulating the synthesized sounds by an accurate numerical acoustic simulator to create believable acoustic effects due to cavity in music instruments. This paradigm allows creating new virtual percussion instruments of various materials, shapes, and sizes with little overhead. We believe such an interactive, multi-modal system would offer capabilities for expressive music playing, rapid prototyping of virtual instruments, and active exploration of sound effects determined by various physical parameters in a classroom, museum, or other educational settings. Virtual xylophones and drums with various physics properties are shown in the presented system.