Animating suspended particle explosions
ACM SIGGRAPH 2003 Papers
Interactive Simulation of Burning Objects
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Multi-representation interaction for physically based modeling
Proceedings of the 2005 ACM symposium on Solid and physical modeling
Bending burning matches and crumpling burning paper
ACM SIGGRAPH 2006 Research posters
Wrinkled flames and cellular patterns
ACM SIGGRAPH 2007 papers
Synthesis of cartoon fire based on hand-drawn samples
International Journal of Computer Applications in Technology
Physically-based realistic fire rendering
NPH'06 Proceedings of the Second Eurographics conference on Natural Phenomena
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In this paper we describe a fast and interactive model to simulate and control the fire phenomenon. We use a modified interactive fluid dynamics solver to describe the motion of a 3-gas system. We simulate the motion of oxidizing air, fuel gases, and exhaust gases. The burning process is simulated by consuming fuel and air based on the amounts of fuel and air inside each grid cell. By modeling heat distribution, we also simulate the spread of fire to and self-ignition in other combustible solids.