Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Interactive manipulation of rigid body simulations
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Practical animation of liquids
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Level set methods: an overview and some recent results
Journal of Computational Physics
Physically based modeling and animation of fire
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Animation and rendering of complex water surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
CGI '97 Proceedings of the 1997 Conference on Computer Graphics International
Animating suspended particle explosions
ACM SIGGRAPH 2003 Papers
Keyframe control of smoke simulations
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2004 Papers
Simulating water and smoke with an octree data structure
ACM SIGGRAPH 2004 Papers
Controllable smoke animation with guiding objects
ACM Transactions on Graphics (TOG)
Controlling fluid animation with geometric potential: Research Articles
Computer Animation and Virtual Worlds - Special Issue: The Very Best Papers from CASA 2004
Animating gases with hybrid meshes
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
Taming liquids for rapidly changing targets
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Controllable simulation of particle system
ISVC'11 Proceedings of the 7th international conference on Advances in visual computing - Volume Part II
Hi-index | 0.00 |
This paper describes a method for controlling the multi-phase smoke animation that uses Lagrangian particles. Previous methods need several density fields to simulate different types of smoke. We use a single field, which is more like a natural phenomenon to obtain the interactive motions of fluid. Also, whereas existing methods which apply control forces to cells only, we define particle forces which enable each particle to move independently towards to target shape. Additionally, we set up internal target forces which distribute the particles uniformly within the target shape, no that it is represented more precisely.