Basics of physically-based rendering

  • Authors:
  • Peter Shirley;R. Keith Morley;Peter-Pike Sloan;Chris Wyman

  • Affiliations:
  • -;-;-;-

  • Venue:
  • SIGGRAPH Asia 2012 Courses
  • Year:
  • 2012

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Abstract

This tutorial will cover the basics of physically-based rendering such as reflection models (BRDF), volume scattering (phase functions), optical phenomena (dispersion and polarization). It will also cover image formation via basic camera models. A brief summary of popular algorithms will be covered including radiosity, path tracing, photon tracing, and Metropolis Light Transport. The course will end with a more detailed description of adjoint photon tracing so that attendees can later implement their own physically-based renderer.